Store credit
This page is historical. The shop era ended on 2026-07-06 (see the decision record: docs/decisions/2026-07-06-collectors-first.md). Store credit was currency you could earn and spend at the Cambridge TCG shop; with the shop closed, there is nothing left to spend it at — and, verified on the closing day, no balances were outstanding (0 users held credit; £0.00 total). The shop closed owing nothing to anyone. Selling now happens between collectors on the market, in cash, via payouts.Store credit was recorded in the store_credit_ledger table — every grant and spend an append-only ledger row, with a balance_after column you can reconcile against. The ledger table stays; history is history. Any credit rows you see in your account history keep their original labels.
How credit was earned (shop era)
- Cashback on B2C orders — a % of the line total that scaled with the member’s tier at the time (tiers have since been retired).
- Trade-in (credit option) — accepting the credit quote instead of cash. (No trade-in was ever submitted.)
- Refunds to credit — when applicable, refunds could be issued as credit.
- Liquidity mining — the market-maker incentive program (paused 2026-07-06: it paid store credit, which no longer has a spending door).
- Operator grants — staff or retention adjustments.
How credit was spent (shop era)
Credit was applied at the shop’s checkout as a one-shot Stripe coupon for the available balance (or the order total, whichever was smaller), deducted on checkout.session.completed via the Stripe webhook. That checkout closed with the shop.
If a future incentive programme needs a non-money unit again, it will be designed openly and get its own methodology page — this one stays as the record of the shop-era system.